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Have you thought about a Paper Trail style solo expansion for Tenebra?
How would you feel about someone else working on one?

I ask because I kind of want to try building a small game using the chassis to learn more about it - and maybe extract an SRD.

I don't have any plans for a Paper Trail expansion for Tenebra alone, but I'd say the rules would translate fairly evenly. It's all creative commons though so if you feel like making your own ruleset absolutely go for it!

Paper Trail was made sort of on a whim, so certainly a dedicated SRD that could undergo more playtesting and tweaks would also be sweet!

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How much Luck do the Characters start the first game with?

Is there any mechanical use of a Character's profession?

On page 1 the Director is referred to as the Keeper 

Hey! Great Questions!

I realize some things didn't transfer cleanly when I adapted the rules from Enigma. Characters should start the game with 1d6 luck, and add another 1d6 in-between future Affairs. Good catch on the Keeper vs. Director - I think I'm going to just stick with Director and make that change consistent.

As for the profession, there isn't a hard built in rule mechanically speaking but if a player had a good excuse for how their profession might apply I could consider giving them a bonus dice on a roll. Typically speaking though the profession is just character flavor.

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Cheers!